Falloff: Distance Blend: World XYZ-Axis (Broken / Alternatives?)
My goal is to create a world-coordinate render-element in 3DSMax/VRay. Only piece of the puzzle I’m missing is a gradient-like texture that increases/decreases in value along a world-coordinate axis.
Ideally this should be achieved using 3 falloff maps added together, with the falloff maps set.... Falloff Type: Distance Blend Falloff Direction: World x/Y/Z-Axis. Extrapolate: Checked However in all my tests (in VRAY, Mental Ray, and scanline), the "Distance Blend" - "World XYZ-Axis" always returns a solid color (ex: 1.1999). Same bug seems to exist in "Object XYZ-Axis," however Camera XYZ works perfectly. I can achieve this effect easily in Maya using the "Sampler Info" node's "point-World" mapped to a VRay_ExtraTex. Sending the EXR to nuke, I can use this WorldCordinate pass to create 3D masks & lighting effects. Goal: [img]http://gryphonauto.com/files/03/WorldCoord/WorldCoord_RGB.jpg[/img]