Hi there,
we want to try something new for our arch-viz. The idea is that a lot of cubes fall from the sky and only one (the actual building) will stay.
The cubes are supposed to come from space and the camera follows them trough space.
Question is: how can we animate the cubes realistic. Since I am more familiar to it, I tried pflow, my colleague tried reactor. But we are not really happy with either of the animations. His is rather annyoing to set up, and my cubes land rather unrealistic.
[edit] They also rather on a flat surface then on the shape, although the shape is selected in the uDeflector[/edit]
Do you guys have any ideas, suggestions or tutorials on how we could make this look more realistic (without buying any software:D)?
here’s the pflow animation: http://www.youtube.com/watch?v=6ftKb9Ldk-w
and it’s setup: http://img98.imageshack.us/img98/6734/particleview.jpg
(if you didn’t have too many blocks) Just some thoughts.