Hi guys.
I’m rigging this characters face, and so far it’s working alright.
I use blendshapes for main manipulations such as smile/frown and so forth for the mouth shapes.
I then have a bunch of joints that I can use to tweak the mouth shape.
The problem is though, that my controls don’t follow the new shape of the face that the blendshape creates.
I can still use my joints to influence like I could before I used the blendshape, but the control is no longer sitting on top of the place where I want it to.

Like you can tell, the joint still controls the part it did before the blendshape kicks in, I just want the control to tag along.
I have 2011 so I have access to Point on Poly, but I’m not quite sure how to tackle this problem.
What’s the thinking here?
Cheers

