Thanks, thats a nice thing to say!
The rig is very complicated, but there is nothing in there thats hard to understand or to do.
I plan to finish the animation in a couple of weeks or so.
The underlying curve rig is supplemented by morphs to do what the rig cant quite achieve on it’s own… (although next time I think I can make one that can eliminate the morphs altogether.)
As for the displacement thing, XSI exports all the point oven data, then LW reads it and updates automatically, so no re-loading. I bake, then switch to LW and its there already.
This goes for the mdd files and also Null positions which drive the displacements at the right time and also some postional data for where they are applied.
I was going to do it all in XSI, but the results of the new skin shader in LW are the best I’ve seen. Also it means I can use Fprime which allows me to see the displacements ‘live’ on the render.