Hi Ant,
So im currently in the states atm (get back on friday), coming back from discussing this whole pipe with Bay Raitt, the problems and ideas for his and my approach - so lots of ideas! And i see exactly why bay approached his setup. And the whole “preservation of volume” topic.
As for rigging this with bones yes certainly, you can setup the same mouth pipe. The area that might not work would be the mouth driving other areas.(im just not sure). Cane toad is a great example of this. And i know for sure, my pipe can work in maya, using a cluster/spline aproach.
How does your setup currently work - is it just a head bone and jaw bone with good skinning? do you have lips and cheeks etc etc being controlled? As for building on top, i think its do-able. You’d probably need some expressions coming off that jaw bone driving anything - for e.g. you could have a entirely bones driven pipe with a series of bones round the mouth, ik handles on each being driven by the jaw and then ontop of that have set driven keys make shapes.
One thing im looking into atm is mixing the idea of combination sculpting and my system. Simliar to the plumber rig which is bone and morph driven so certain bone drivers drive morph and set driven key data etc etc.
I’ll send you a pm, so we can discuss more.
eek