A few questions about FR
Is there a way to attach FR rig to character rig?
If working with FR and 3ds max pipeline, how to export FR face animation to 3ds max’s character?
In general - what is the FR\3ds max pipeline, are there any tutorials on that?
FR\Maya pipeline tutorials will fit too, i think ill find a way to convert it to 3ds max, if there are no specific tools used.