Sorry if this is not the right thread to ask
Is there a way to use dynamic stress displacement\bump maps on an exported model from FR, in, say, Max or Maya? If you export it in point oven, then you lose all the bones, and there is no way to attach dynamic texture parameters to… anything… Is there a solution for this?
I’m going to use FR for facial animation, and then export it in Max. Most of the wrinkles will be made in mesh, but some of the smallest will be in a bump map, which must be triggered only when a certain expression comes in place
thx