Hi, last summer I was working on a concept for a PSA about bullying. The idea was a live action shoot with a child. As we heard someone off screen shouting nasty things at him, bruises and scars would appear on his face. I went as far as producing a test, which I’ve posted here if anyone wants to take a look.
Ultimately I was disappointed with the result.
Recently I’ve been toying with a slight twist on the original idea. Instead of a real child, I’ll use a cgi one. This will give me much more control over camera angles and the severity of wounds I put on the boy’s face (poor chap.) Instead of bruises, I’d use real words cut into the skin like knife wounds. Yes, I know that sounds sinister, but it’s closer to the original point that just because bullying isn’t physical doesn’t mean it’s not damaging.
So I embarked on the quest to produce a believable cgi face for closeups. I’ve traveled to the world of Zbrush and back again, and got to know the hair module a bit. I also had a wonderful introduction to the beauty of ChanLum.
So here’s what I’ve done so far.
In the near future I hope to use ZBrush to produce morph targets for my low-res mesh and then animate that in C4D. I’ll be using SPD to create knife wounds and RealFlow for some gentle blood effects.
I’d really appreciate any comments on any aspect. In particular I want to keep the realism high. My biggest worry is that the final shot should probably be a full face, and that’s going to be hard to pull off.
Thanks for looking,