Fabric engine 2 is announced at siggraph, and there’s also a fabric engine integration in the work for C4D (article from last FMX).
It appears to be a general multithreaded and GPU accelerated visual coding framework. So it’s like Xpresso or Ice on steroids. It’s said to have C+±like performance on CPU and CUDA like perf on GPU, while being easy as python. And the first licence of fabric engine is free for everyone…
Even Houdini users are asking for a Fabric Engine integration, so I guess it’s even more low level and better optimized (Houdini being still mostly single threaded).
So I was thinking will it be “another engine” bolted on C4D?
Or will it replace Xpresso altogether?
Being “free” for the first licence, can this be integrated deeply inside C4D to multithread and GPU accelerate Object handling, Rigging, particles, rendering, file i/o etc…? All those things it appears to do very well while C4D is currently being criticized for.
Is this only a pipedream? It’s not really in Maxon’s habit to licence third party technology (since Cebas and Thinking Particles?), but will they/can they replicate the same kind of stuff on their own in a decent amount of time?
Somebody said that Maxon had to release the Kraken… Well it appears that this could be the Kraken… (it’s also the name of their cross DCC rigging tool).