This is amazing post! I’ve seen this DMP before and I would also recommend to check Fabio’s reel - https://vimeo.com/73200104
So wonderful! You’re doing fantastic work there in Blizzard, David! So cool
Congrats!
This is amazing post! I’ve seen this DMP before and I would also recommend to check Fabio’s reel - https://vimeo.com/73200104
So wonderful! You’re doing fantastic work there in Blizzard, David! So cool
Congrats!
Too awesome for words. I like all the small details, ie, the people moving around and some of the towers under construction. Only noticed that in the breakdown afterwards. But really completes the shot though.
Heyo Guys,
Fabio will be coming in and answering any of your questions you have about his new fantastic piece here this weekend, so stay tuned!
WooooW… what … the … !! Im speechless !! This is spectacular… :bounce: and did by just 2 people :eek: ! Their breakdown article was very informative !!
Thanks a lot David for sharing 
Very cool, David! If you don’t mind, I already have a couple ready haha.
What films did you research for the camera move and how long did it take you to figure out which move you wanted for the final shot?
It’s often tempting with 3D camera’s to create unrealistic moves due to most real-world restrictions no longer being an issue. Did you guys ever feel that way or was it always in mind to stick to a more traditional shot?
One of the most inspirational work I’ve seen here at Cgtalk. Amazing work. Congratulations.
Yes they’re quite awesome!! Nice question Bobby, Fabio/Anthony should be posting here shortly about them, if anyone else has questions, please feel free to post as well.
Hi guys,
First of all thank you so much for all the kind words! We really appreciate it.
And a big thank you to David for giving us the chance to interact with all of you here on CGtalk.
As he said, feel free to ask as many questions as you want, we’ll try to answer as best as we can.
You can probably find some of the answers already in the article on 3d world, but I’m sure some of you will have more specific ones.
Thanks again!
Fabio
Hi Kaioshen,
Thanks for your question.
When planning our camera movement we looked at some of our favorite movies…or better, favorite MP shots in movies.
A big inspiration for us was “Anonymous”. We both believed that the environments in there were some of the best we’d seen. The lightning, amount of detail, staging and composition are top notch.
Other ones were “kingdom of heaven”, “prince of persia”, “conan”, but the list could go on for a while.
One thing we wanted was to make it feel as believable as possible. i agree with you, you have a lot of freedom in 3d to move your camera around, but looking at real world reference is always a good idea.
I think going too far could really break the illusion and make it look CG.
Unless you’re Peter Jackson…
I hope this answers your question
Thanks
Oh Peter Jackson…lol
Those were great references Fabio. When I first saw this, I immediately thought of Anonymous, so you guys nailed the epicness of that. Great question Bobby, and thanks for the reponse Fabio!
I’m sorry I didn’t post this earlier, but thank you for your reply Fabio! I haven’t seen Anonymous yet (I’m bad with keeping up with movies), so I’ll be checking that out for sure and keeping a good eye on the environments.
Thanks again!
Heyo Bobby,
Actually I’m bad too, I also haven’t seen it! D: but I saw the trailer and that gives a really good idea of the environments, check it out!
I would recommend this link as well:
http://www.fxguide.com/fxguidetv/fxguide-125-anonymous/
Have fun!
Thanks for the awesome links! They go really in-depth in the fxguide interview (and honestly, some of it was way over my head haha) which was surprising but really cool and fun to watch. I need to check some more of these out sometime. Great stuff!
Dear Fabio and Anthony,
Thank you for sharing your wonderful work.
This set is a really 3D heavy environment build and I was wondering how this shot relates or compares to your matte painting work within the cinematic department at Blizzard? Are you generally involved with the full assets to this extent, or is this rather something you concentrated on for your personal project only?
Thank you in advance.
Seema :wavey:
It’s beautiful indeed ! But maybe the camera goes too fast and it’s hard to appreciate detail with all that motion blur. Do you plan rendering a hires still ?