EXTREME C4D LAG USING CLONER TOOL


#1

Hi, I’m new in C4D. I’m using R20 Studio, in Windows 10, with a Intel Core i7-470HQ and CPU 2.50GHz with 16RAM.

I’ve started creating some models, and every time I try to use the Cloner Tool is just impossible, no matter the complexity of the object, it is extremely slow between each change. What I mean is, it isn’t slow when I try to move the scene, which could be solved by clicking Render Instance or Multi-instance, it is when I try to set it up. Even when I try to clone a simple cube, I spend more time waiting for the result than making the whole model. Also, I’ve experience this when trying to change viewport sometimes.

I don’t believe it comes from the machine, I’ve just cleaned it through and all, is like new. C4D simply freezes for a few minutes, becoming hard to achieve the results. Also, when it freezes, in task manager jus says ‘Not responding’, CPU, memory, disk or GPU are running smooth.

Does anyone know what causes this?

Thanks in advance.


#2

It’s Cinema 4D’s archaic architecture.

You have to get used to this or deploy various work arounds to manage your workflow.

Only work with a low number of clones while setting your scene up and bump up the clones prior to rendering. Use the Cloner to Matrix object feature. If you’re doing a lot of scattering and have XParticles it handles this job far better. Using hair to scatter clones is another option.

If you are scattering objects once and don’t need to animate the clones then do a current state to object and group the individual objects. C4D handles a single high density mesh better than multiple simple meshes.

The appalling object management has been a long running issue and all indications are that there’s no end in sight.


#3

Of what kind of complexity magnitude are we talking about ?
Fields, Deformers, Effectors, Tags, Xpresso all contribute to extra computation time.

Yesterday I used, for the first time, a volume object under a mesher with a cloner and I got it calculating all 192 volumes for each instance although I had the “Auto Update” turned off. The cloner itself could handle all clones well but having one of the underlying objects move the slightest would force it to recalculate everything. Had to make the meshers editable to handle freely.


#4

Hi guys!

Thanks for your answers and advices. Problem solved! I had many boole operations, which resulted in complex geometries, making the model slow. The more geometry I added the worst, cloner was the heads-up but not the problem.

I made the surfaces editable or checked that ‘Make single object’. Magic happened.

Thank you both