Extract


#1

Hi,

I’ve been using 20c doing some modelling of a car. I would extract the door areas and then intrude the bottom of the car and the area left behind by the extracted doors. I was getting a lot of crashes when I tried to work with the extracted doors, specifically working with extrude. The area below the window of the door has two faces to allow for a curve in the door. When I look at the back of the extracted door this area is one face with an apparent depth to it . If I do cleanup on the door, the bottom face on the front side (half of this backside face) is removed. What I’ve started doing is to do the cleanup and then extrude region to give depth to the door and then replace the bottom face with another extrude but this is clumsy and not really accurate. Any hints on what I should be doing here would be appreciated.

Thanks

JRH


#2

Could you post a screenshot of the problem? :smiley:


#3

Hi,

I’ve done a simple version of what I mean in the attachment. The extract on the left is a dup of the one on the right rotated to see the back side. Obviously the back side doesn’t inherit all the faces of the front side so the object has a weird back face. I’m not sure what I’m supposed to do to avoid this or if I’m doing something wrong in using extract for this purpose.

Thanks
JRH


#4

Hi,

Sorry, don’t know why the attachment didn’t attach. I’ll try again.

Thanks
JRH


#5

Connect the circled verts across the open face.

Select Faces 1, 2 & 3 and extrude region by the normal.


#6

Hi,

Thanks for the help.


#7

:beer:


#8

Bows to the mighty Wings master JDex :bowdown:

:smiley:


#9

Not sure about master (maybe PuzzledPaul) but mighty… oh yes, Dexter the Mighty, I taught Xena everything she knows…

Here he comes. Dexter the Mighty.

LOL :smiley:


#10

had a much more complicated extract that I had to deal with today… a tip for you all.

Just select the open face and Intrude… makes it nice, simple and clean, [JDex puts on mullet wig and John Deere hat] just the way I like my women.


#11

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