Hello guys,
there an event like the modifyMesh of the simpleMeshMod base class when extending the Edit_Poly modifier with a scripted plugin?
Or any event that is fired when the below current stack is modified, is it possible to do this?
Context: im trying to develop a scripted modifier that modify a mesh but retains its vertex weight data if i use a scripted plugin that extend simpleMeshMod i simply lose all that data because the simpleMeshMod convert the data to TriMesh so i thought that if i extend Edit_poly the weight data of the lower stack is retained but i dont know if there is any event that is fired when the stack is changed like for simpleMeshMod
thank you in advance,
Luca