Interesting question. That’s not so easy at it sounds, you know? If we’d want to go mad with how the real thing works, we may want to take into account shutter speed, aperture size, film speed (ISO/ASA) and film grain. In Lightwave we don’t have film speed parameter and shutter speed and aperture size don’t affect the exposure of the image. I think this is not too bad if Lightwave consider the camera as a human eye, but with the addition of the Real Lens Camera, this becomes necessary and consequent. A good starting point to emulate is V-Ray Physical Camera, I think. Would be good to have something similar within LW as an additional option for people who needs more accuracy in this regard (though this is not for eveyone and is not necessary in all cases). However we can begin to look for some guidelines to help us to have a reference for this within LW. According to LW parameters by default, shutter speed is 0.01667 (50%mblur) and aperture size is f/4, wich is about 10 EVs. If we assume global Light Intensity as it was our film speed parameter - let’s say ISO 100 or considering 100% mblur, ISO 200 (working in LCS the S-curve should be added later as post-processing), we can begin to approximate a shutter speed and an aperture size more or less consistent with the final exposure and film grain we gonna look for in post. I said more or less because this still seems arbitrary in LW (…thinking about HDRI lighting now), but it’s at least a reference for consistency. In such a case we might use global Light Intensity parameter to vary the exposure value. This must be made in log2 increments as f-stops (let’s say for underexposing 100% - 94.36% - 88.71% - 83.07%, etc or for overexposing 100% - 107.64% - 115.29% - 122.93% and so on). Though changing the exposure in post is simpler, one of the advantages of playing with this within the 3D package (Render Globals=>Light Intensity) is the high decrease of digital grain (noise) in the raw output render.
Gerardo
