I’ve tried a few different things, and searched through the forums for answers, but I still haven’t been able to figure this out.
I’m trying to export an animation for someone to open in Maya, but I’m using bend deformers on the arms and legs of the character. I tried baking the deformations, doing point caching, and PLA exports, tried multiple different export options, and nothing seems to bring the animated geometry over. It just seems to be stuck on the first pose of the geometry.
Here’s the C4D file:
Piggie Animation - C4D
And here’s the FBX file that comes out.