I need help taking a baked soft body and exporting it’s animation onto a game rig, since our game engine doesn’t support baked geometry.
What I’ve been trying to do is constrain the joints of the game rig to each control point on the soft body so I can bake them out afterwards, but Maya Complete doesn’t have a vertex constraint. I downloaded a script for it, but it gets glitchy if I put too much on.
Is there any ideal way to bring soft body animation onto a skeleton for game use? Let me know if you need more information.