Hey all. So im having a few troubles trying to export rigs/animations as an FBX from Maya and was hoping someone would be able to help please.
So ive fully rigged a character with controllers, and constraints from these onto the bones. But quite simply when I export the FBX the controllers seem to lose their constraints.
I’ve tested this with a simple setup of a NURB controller with a parent constraint to a simple cube. Export the fbx and import into a new scene and/or unity and the constraint has detatched again.
I’m sure this method worked perfectly during my studies using Maya 2015, so is it a case of something changing in versions after this or?
Any help would be so much appreciated. I’ve checked all export settings, including ensuring constraints is selected but I just can’t get anywhere.