exporting models to animation master


#1

does anyone know why when exporting models from wings 3d nto animation master, in the realtime mode in A:M the model from wings looks really jiggy? also once render the model looks really polygonal, althoug it didnt look like that in wings 3d, do you understand what i mean? an object with an almost spheric look in wings looks more like a polyogon in animation master, or at least this is what is happening to me…


#2

I’m also having a look at AM so if anyone has informations I’d like to know.

The comments below are my “HeardOf” and “Readabouts”:

From what I read,Animation master has a hard time rendering 5 and 3 Edged Vertice which creates obvious unwanted seams in the geometry.I also know there is a material made to resolve this called “porcelain”.

The fact that the sphere will look somewhat Squarish is “probably” due to the fact that splines are much smoother than polygons and therefore,require much less CP’s/Vertice in order to get rounded surfaces.

An good example is:With Polygons,you will never be able to create a Curve between only 2 points as opposed as with splines,so reomving Splines from the sphere would help make it smoother.

All that said,since 4 sided vertice render better in Animation Master,my guess is you’ll have to bevel your 5 sided vertice into 5 sided Polygons and then in AM,create 5 Points Patches manually with all of them…

Or the lazy way,you could simply use a software that can Subdivide using Bi-Quadratic smoothing(Doo-Sabin)…You’ll have to make the LowRes Cage extremely low if you want to save on the rigging time and the rest.

All that said,don’t believe me until an Animation Master guru comes up in here…I also want to hear about Hash since I’m so eager to get a good animation/Rendering packages and while all of this could seem like a downer,I’m still very interested in the software,no matter how hard or often it crashes.

Later


#3

i modeled a nintendo console, (nes) and then exported it to animation master, now the opposite just happened, once i opened the model in animation master it simply broke-deform the edges instead of looking sharp turned into curves without form…im starting to think its simply not a good idea exporting from wings to animation master…


#4

polys and A:M just don’t play nice together.

A:M likes nice long splines. W3D exports short segments and twice the number hash needs to make a model.

Here is my normal work flow

  1. model a primitive shape of what I want. Keep it real simple.

  2. bring it into hash. lock it and use it as a guide for how the hash model should look.

Besides the obvioous problems mentioned above there is another problem with poly to hash spline surfaces.

Splines surfaces pass though the CP. Poly vertices never touch the smooth shape because they define a cage. so poly shapes brought into hash will be too angular while hash shapes exported polys will be too mushy. If you keep the W3D object as a guide you get past the problem.

Hope that helps,

Jay


#5

hows that? you mean not really using the actual model?


#6

exactly

use it as a guide. Or use parts of it but so far I’ve never gotten a good model into AM from wings. Maybe if you extrude the whole body you may get nice long splines in AM but as soon as you start connecting new edges and extruding new parts you will get seperate spline segments that wont flow right so I just use Wings to play with volumes and proportions and use AM to do the final body.

I’m really just waiting till Hash updates their tools since it is a pain to do volume modeling in AM.

You can search this forum this topic comes up alot and each of us have different results getting files into AM. I think there was a small program or script that turned all the short spline segments into full ones so do a few searches here and in the AM forum. Someone may have had slighter better results than me.

Jay


#7

Thanks Clay that’s a good idea,is there a way to get an evaluation version?

Thanks and sorry for hijacking the thread.


#8

that poly to spline fixer? It is free as far as I know. I did a search here and didn’t see it so it’s going to take some time to find. IT is related to the Wings and Hash so it’s in one of the two forums for these programs.

Someone just wrote it and put it up on their website for free. I’ll Just have to do a better search to see if I can figure out where I saw it.

Jay


#9

you should be able to find it here…
http://freespace.virgin.net/d.corcoran/wingsexportercorrector.zip

heres a link…link


#10

I’ve used it but it really didn’t help a lot with organic models


#11

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.