Exporting Mesh deformations from 3ds max to fbx?


#1

Hi guys! I m still looking for solution how to export from max Skin wrap or skin morph or other deformations like a skin sliding(SkinFX cat muscles) to FBX . I have a situation when the pants must be deformated by shoes whne foots are rooling. There are some solutions that works but doesnt suported by fbx. Maybe you,guis, knows any plugins for this situation or something other

http://view.xscreenshot.com/41acdd3067d516fd713477a613c88adf screen of what I mean


#2

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