Hello, sorry if this is the wrong place to post but it seemed the most relevant.
I’m having difficulties exporting my animation into an FBX file. All i get is a static mesh every time no animation!
I’m hoping to export my animation and import into Unreal engine as part of a project I’m working on as I want to present all of my models/animations within the gaming engine.
I have some fluid dynamics exported from RealFlow as a mesh and I have textured them in Maya. I can’t even get the animation with no textures to export let alone with textures.
I’ve tried baking the keys several times . But all i get is a static grey mesh. After reading through forums all evening, I’ve finally given up and would very much appreciate some help from anyone.