Hello,
is possible to export a baked ncloth ( for example a animated baked garment ) i connected a skeleton with a bind skin to ? My objective is to create a only animation of turbolence of the dress i can use for each character i want in my scene. I know i can do it in Maya without problems but when i go to export it in fbx the problem comes. When i reopen the fbx the baked garments has all its movements but it lost the bind skin. I really want to solve it.
Thank you in advance.
Exporting baked ncloth mesh with a bind skin in fbx.
iaio82
#1