Export Objects as FBX at 0 0 0 with helpers linked


#1

Hello,

I need a script for mass exporting objects as FBX.
I found a script at scriptspot which works very well, but one feature I need is missing.

http://www.scriptspot.com/3ds-max/scripts/batch-exportimport

I need the script to export the models with the mesh name as the file name at 0 0 0 as an FBX. BUT with the child objects still linked and the child objects needed to stay at the positions they linked to.

Right now the script from scriptspot exports every child object as a seperate FBX at position 0 0 0.

I need this script for several hundred objects, so a one-click-solution would be nice. :slight_smile:

This is how the child objects are linked:

1

Thanks in advance.