Hey guys,
How to conserve geometry cache node’s values wen exporting with FBX.
e.g. If I have an animated object with geo-cache and animation start frame in cache node is 50.
When importing it into the Max point cache modificator’s start frame always is on frame 0.
Export object with geometry cache.
I don’t have max but these are some suggestions…
i think you have to check the import settings in max… or after importing the object check the setting of the point cache (a setting like offset or startfrom )…
Or you can bake it (keyframes) and export it then import agein…Or maybe export the animation as animation curves the import the animationcurves again and do the offset manually…
hope that helps a bit…
Importing FBX with Maya values doesn’t work but backing the keys on Control Points works perfectly.Only thing that, after bake one should create new geo-cache with new timing because of Max do not recognize animated control points.
Thank you!
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