I am planning on doing quite a large animation (in Studio Max 5.1) with lots of spider-like alien creatures being shot apart. Basically I want to use normal Max bone animation to animate them… or at least an IK solution applied directly to their linked body parts. Then various parts of them need to be shot off, unlinked from the creature and stop being controlled by their IK. I would then use normal keyframe animation on the body parts or better still, some physics simulation.
I have seen this effect work quite successfully in a number of games but havent yet figured out how to do it in Max. Can anyone think of a good way of achieving this?