maybe someone can tell me what’s going on. I skin a character to the joints and I can paint the geometry. No problem. Then I add a blendShape to it and I get this error:
// Error: file: C:/Program Files/Autodesk/Maya2012/scripts/others/skinClusterInflMenu.mel line 165: Expected a skinCluster deformer or a deformed shape. Found ‘blendShape1’ instead.
I can no longer paint weights on the geo. The paint skin weights tool shows no influences although the skeleton is bound to the geo. It doesn’t seem to matter what deformation order the skincluster and blendshape are in. Component Editor shows the weights and they are editable.
So why can I not use the skin weights tool???
Maya 2012 on windowsXPpro