Exclude objects from reflection with mental ray


Hi! everybody,
newcomer in this forum.
i ve already seen answers to this question but it was more than 5 years ago.
Since this posts, 3ds max was updated but i haven’t any solutions to exclude objects to reflection.
My scene is composed of a floor with refl, a parfum with refl, not cam visible planes to make beautiful reflect on the parfum bottle.
The problem is i have the reflection of my planes on the floor… i would like to avoid to make 2 renders to composite and i don’t want to use the standard Raytrace material (include/exclude)

So i’ve found some possible way:
-The famous BA_illum_Visbool but no more dev for 3DSmax2014 (i ve try to put the maya shader but big crash)
-nothing about Raytype switcher.
-and the last: i have seen someone speak about a script that can exclude objects from the computing… but i don’t know about what it refers

Please i need some feedbacks about you and yours use. i 've got 20 renders of perfum to do and i would like to limit the time and the number of render/compositing.

Thanks a lot for your answers.

Pat from France


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