EVIL WITCH, Sven Geruschkat (3D)


#1

Title: EVIL WITCH
Name: Sven Geruschkat
Country: Germany
Software: 3ds max, mental ray, Photoshop

Hi!

Time to share my latest work. Maybe, you enjoy it.
I got inspired by a little sketch done for Disney’s “Snow White and the Seven Dwarfs”. The scene depicts the evil queen disguised as a witch. Ready to give the poisoned apple. With this model, I will test different lights/environments, materials, camera- and compositing effects. Funny thing though: I decided to show this picture in a less moody light-setup, otherwise nobody could see the effort that went into it. Of course, I like to know, what do you think of it?

This model was done with 3dsmax, Mudbox, Mental Ray and Photoshop (textures only). No lights, only FG/IBL. Exposure controlled. No DoF. Image’s gamma is 2.2 (for LCD-screens).


#2

this is really good :D!!


#3

WOW! That’s absolutely great! 5 stars


#4

This is a great render. She is a real beauty :slight_smile:


#5

nice… i realy like it… the cloth looks amazing. great materials…


#6

She’s beautiful!!! :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

Love the spider on her hat!


#7

that’s great! love it!


#8

lol render, nice done!


#9

Amazing and stunning!
5 stars frome me.


#10

Maybe with caustic on apple, it will be more perfect! However great render, nice details on skin!


#11

hehe, great details on hat and skin, I like the render too 5* for me :slight_smile:

And I add => front paaaaage :wink:


#12

Thats fantastic!How did u made shader?


#13

just awesome.


#14

wow thats fantastic :d…
every thing is great. congratulations:applause:


#15

Speechless! 5 stars! :bowdown:


#16

Hello all!
Thank you all, for your kind comments so far. I didn’t expect such a positive response.
Here are 2 more pics. Maybe you’ll find them interesting.

And yes, caustics on the apple… This is worth a thread of it’s own. Of course, you (and me) would expect some caustic refractions on the apple. I mean, that was the whole idea behind those waterdrops. But realism isn’t always as expected. In short, I would explain the missing caustics due to the abscence of a very intense direct light, and the indirect light wasn’t strong enough to produce noticeable caustics. (I tested it with a real apple, and it was like the rendering, so it was fine with me)

displacement and bump

wireframe


#17

That´s a “WOOW”… 5*


#18

That’s intense! 5*


#19

like her skin,everything is perfect in this artwork
5 stars from me:applause:


#20

Good idea, the model looks really great!
congrats. :thumbsup: