Evenly distibution of particles with textures


trying to get evenly distribution of particles from a surface according to texture map.

im trying “emit from obj” and “enable texture rate”. this is giving me randomly distributed particles. how can i make this even distibution ? if possible only from center of faces… ???



Surely the only way you can get evenly distributed particles using texture emission is if the texture is a flat colour?


i applied checker. solid colors !! it’s not emitting in even distibution fashion…

how is it possible ? can u attach image or maya file ?


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