I am very keen to share a new update for Espire 1: VR Operative, this time revealing the game’s “Control Theatre” VR locomotion system and it’s overall concept both of which are explicitly linked!
I’ve uploaded a video overview here:
Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use “cutting edge Virtual Reality hardware” to remote-operate the Espire model 1 from the safety of their control theatre. The player will be standing within the Espire control theatre from the moment they launch the Espire 1 executable from their steam game library until the moment they quit.
This control theatre is the game’s key locomotion ‘comfort’ device. Any time the player performs any sort of artificial locomotion, Espires world shrinks down to the size of a floating ipad, with the control theatre visible in the players peripheral vision.
With this “VR within VR” concept, we can:
[li]allow precise freedom of movement
[/li][li]minimize VR sickness
This concept allows us to deliver an optimized standing, 180 degrees, or 360 degree roomscale experience with the level of comfort that suits the individual player.
I’m very interested in hearing any feedback on the concept and locomotion system based of the video and the impending prototype demo release.
There is still a lot of work to do for it to effectively minimize VR sickness but after months of development the locomotion system & game concept are ready to be revealed. The prototype still needs some work, but all the ‘boring’ mechanics have been implemented, and I am finishing up a few challenges to demonstrate them. Thanks for checking out Espire 1.