Loved this when I saw it over at ZBC, now it’s here I can actually plug it
Nice work all round. I’d play him through a campaign.
[Plugged]
Loved this when I saw it over at ZBC, now it’s here I can actually plug it
Nice work all round. I’d play him through a campaign.
[Plugged]
@luoqisheng awesome work! How you create hair? Did you add all plane by plane or use some tricks for this? Please show texture. Maybe small tutorial?
Thanks guys, I really appreciate it.and thanks for the front page as well.
Here’s the wire frame of the character

and a no light version,

@luoqisheng how you create hair? Maunal plane by plane or use some tricks? Please, tell more. Can you show 2D texture?
AWESOME JOB! Perfect character. My congratulations!
thanks guys.
Scote: There’s really not too much difference bettwin low-ploy and mid-poly in game nowdays, I 've worked for some projects that have huge budget for their characters, and we always can use LODs anyway. here’s the count: 4624 tris for cloth,2292 tris for bag, 13818 tris for head and hands,2667 for hair,24553 total include teeth tongue and eyes.
TWOTIF: all hair planes are manually placed to head, no tricks really. only remember that you have a clear idea about what hair style you are going to do, and make sure every plane “grows” from scalp. Be careful and patient.
check links below see some info of hair:
http://www.lqs-art.com/upfile/20129520387960421.jpg
http://www.lqs-art.com/upfile/2012952038272005221.jpg
http://www.lqs-art.com/upfile/2012952038413593020.jpg
Actually that budget is quite adequate for this gen, on par with Uncharted and Gears for sure. Next generation of tech should completely blur the line.
@luoqisheng thank you! Big respect! Can you sea something more how and where I can lern made character like yours ?
You are inspiration me to hard work!