Hey Prabath, just saw your message, you’ve got a good entry. Dynamic action, nice colors and a neat sci-fi design. The most impressive thing about the work is that you’re not even entitled to your own computer…? I’m not sure how you do it in this respect.
Crits for the image: there is some loss of depth. The image obviously has depth because of the perspective you’ve set up already, but something isn’t right. Adding the roads was a very nice touch. You should consider adding something in there which casts a visible shadow in the actual image too. Shadows cast by visible objects add a lot of depth. Also adding some human figures in the image somehow might enhance the scale of things but this is difficult to do at this stage because of the heavy textures you’ve got all over the place. One idea is to add some type of a flat shaded landing strip on the main building with something easily recognizable to the average human for scale.
Also consider other options for depth such as adding some bluring (dof effects) and reducing color intensity in the far away areas - which will be doubly difficult considering your brightest and most intense colors are far away due to the explosion right now… still, something might be possible with some tweaking.
The explosion is good but I have trouble understanding if it’s exploding now or if it is sustained heavy fire because of the billowing clouds above. An explosion of fire has little to no smoke until the fire fades, at this point the smoke smothers the flames and the flames get weaker because of the lack of oxygen in the area… Think of the nuclear mushroom, there is a bright ball of light - then a transition to smoke which rises out like a mushroom where the light had been earlier. The fires on the ground are residual and dying in intensity as air and materials to burn become consumed. Subsequent snapshots of the explosion are overwhelmed by smoke. The only way to keep a sustained bright burning fire which produces massive smoke is by providing it with more fuel - like the oil well fires in the movie Jarhead.
Also - the floating things in the air - without reading the story I can’t tell if those are airships or broken fragments of a tower which just exploded and were thrown outwards by the explosion. No ideas how to correct this w/o blowing up the resolution on the image and making the details clearer. Someone suggested you add a airship closer to the viewer for details/perspective which might help a lot if done correctly.
Don’t be in a rush to submit, I haven’t participated so I’m not sure when the deadline is but I thought the challenge ends in Jan sometime? You can try to throw together a few more sketches, not even related to this scene to beef up your entry.
I also think you should consider your workflow in the future. Make sure you do a few sketches early on with angles/objects and ask for opinions on which one others like best for composition before comitting to building the 3D stuff. In your case because of lack of computer it was impossible to go back later and render in a different angle so the first stage of this project was especially critical in this sense. That’s just a lesson learned I guess, sometimes we have to screw up to see our mistakes, i think you understand this part well.
Mad props for working w/o a computer. Lots of talent and motivation demonstrated in this thread. Good luck bro!