Eon (Illustration) Entry: Daniel Justin Bird


Thanks, neville… I really appreciate your feedback.
Thanks again :smiley:


I repeat it: I like this organic style… and I’m waiting for the details… the chamber is so nude… :slight_smile:
Good luck!


With the shape of the valley from my Third chamber 2 sketch I want to create the city to fit within the curved walls of the valley, so the city I have in mind looks something like this, however this idea still needs a lot of work. I’m not entirely happy with this sketch but it’s all I have as an update at the moment. :confused:


:applause: Nice work Dan

I really love the natural feel - and good to see city concepts which are really different -

Looking forward to seeing how this develops

Dave :thumbsup:


Thanks, Dave… :slight_smile: I really appreciate the feedback. I’ve made some changes to the look of the chamber, hopefully I will submit the final concept sketch soon.:smiley:


Lovely! I like your new concept even better… I like the way the city is in contrast with the valley while still have the same kind of organic shapes. Great work!


I love your concept art of the chamber (the barren one), and also the city test. But each lacks the other. So why don’t you start layering your city tests over the chamber, even if they don’t fit yet, just to force that whole feel on the pieces as you progress.

I really like the layering of level in the city, and the softening of the light as you go down the levels.


I have decided to discard my previous idea to have the city within the curved walls of the valleys, so I’ve focused more on the city it’s self, rather than the environment it’s in. To save time I have only illustrated a small amount of the buildings within the lower levels of the city. Comments Welcome :slight_smile:


The curves of the lines…

The carves of the shapes…

What an interesting composition!..

No comments!

Just applauses!!!:applause:…

 [thread=415081]my EON entry[/thread]


Great curves and perspective ('though I really liked your city-in-a-canyon approach of earlier posts.) Don’t forget that the perspective should apply to the tops of the buildings, like that big 2-towered buiding on the left: The discs atop it are above the vanishing point so it might do to have some more curve to them instead of seeing them perfectly side-long. Good luck!



Thanks idyeaah, for commenting, I’m pleased with it so far. I’m going to continue with this idea I think. :scream:
Thanks again. :smiley:


Thanks walrus, I’m going to model some of the city to correct any perspective misalignment on my next image. I’m still not sure on the look of the buildings on the lower levels though. I think I will try adding more curves to the buildings to make them more interesting. Thanks again. :smiley:


:sad: Sorry to, Gunilla and Ernest for not replying to your comments, I will make more of an effort in the future to reply to all posts. :slight_smile:
:hmm: I hope this does not sound like an automated response.


Side by Side comparisons So that you know who is doing

what in the illustration category of the eon challenge only.

Classifier followed by artists.

: Strong/Beautiful Foreground Potraits with EON elements in the background.

Movie Posters theme.

Characters in dramatic poses.

Characters have detailed skin,muscle and skeletal structures.

Very Detailed Vehicle showed prominently together with characters.The Focus is Character.

Albert Feliu

Damir G. Martin

Niels-Ullé Walther

Mathias Verhasselt(Forum Leader)

Tan Guang Yu

Simon Bull

Michael See(Based on Sacha Word Of Mouth)

Justin Kellis

Da Feng

Giuliano Brocani

Roderic Rodriguez

Marek Okon

Edward Cicka

Tuan Nguyen

Linda Luksic(Based on Sacha Word Of Mouth)

Linda Smith

William Leafe

Raffy Encarnacion Dermawan

Marco Alejandro Castelan Morales

John Streider

Radu Bogdan Boeru

Tiberius Viris

Sacha angel diener

Niklas Frostgard

Michael van den bosch

sandra bott

michael dashow

nabil hamadi

alwyn talbot

timur kiryashov

damir g martin

Nathan L Bachelder

Daniel lu visi

Maurizio Manzieri

dale thomas

ego lataire

rune rask

guo jian

hugo araujo

: massive architectures,detailed cityscapes,plasma tubes,huge eon elements viewed in the distance in the style of grand space opera with miniscule,faceless,diminutive men ,women and all terrain machines reacting and responding to the environment.Archictectural elements include buildings,pylons,aqueducts,railways station,arches and airports as well as roads.The Focus is Architecture.

Claire O’Brien

Sean J

Tibor Beďatš

Michael Merrill

Michael Krenzin


James Nelms

mihai liviu

nabil hamadi

Bjorn Norberg

Tian Yanbing

David Wolstenholme

Ales Marcik

Renee Bailey

Krystian Polak

Jean-Sébastien Guillemette

Tuan Nguyen

Jesse Speak

Timur Kiryashov

Mark Goldsworthy

Roman Bernhard Eppstein

Raffy Encarnacion Dermawan

Tiberius Virius

remko troost

tolgahan gungor

torsten wolber

nathaniel west

ramy badie

bryce smith

martin nielsen

emrah elmasli

mauricio alvarado kladt

prabath wijayantha

maciej frolow

nilesh ambekar

constantinos krystallis

greg kaperski

adrian fekete


marcin j. nikiforuk

james nelms

maurizio manzieri

jarek sznytzer

Derek wilson

Nazirull Safry Paijo

Daniel justin bird

dale thomas

erik linden

rune rask

david freeman

ori arad

markus graf

ali jalali

raffy encarnacion

alex kelly

jennifer Kathleen Phillips

: air ,sea atmosperics featuring natural elements of islands,skies blend into a grand sense of scale.Includes Tree elements.Gaia oriented.Mountain views and Spectacular chamber vistas. Sky atmospherics.Rivers curve and bend and disappear in the distance.

Thomas Ingham

Tan Guang Yu

Ric Brehm

lei huang

adrian baluta

gonzalo golpe

gunilla elam

jonathan colvin

guo jian

oscar jostedt

brian Slayton

yann tisseron

yaroslav kravchenko

dusten s. sonnon

: party scene with the character interacting and gossiping

Parties gathered at gate opening

Radu Bogdan Boeru


Phillip Buchanan

: wonderful sense of humor even black humor and caricature

Torsten Wolber

per trystad

mark david

: action packed conflict with eon elements in the backdrop and lots of machines,ships,cities and soldiers.battlefield atmospherics

Andrzej Rudz

thierry schiel

paul hume

Karel Fourie

: entire cities,planetary bodies,asteroids,weather systems,gates,singularities,flawships and space vehicles in awe inspiring perspectives with large scale explosions.Ships have beautiful designs.Space/Aerospace Atmospherics.The Focus is on Flight.Very Detailed Flight Vehicle showed prominently with characters dressed for flight.

Mona Eriksson

Emil Petrinic

Bjorn Norberg

Will Brown

Michael Burburan

Phillip Buchanan

Dmitri G Michniouk

Mark Alford

sacha angel

neville de souza

prabath wijayantha

greg kaperski

mona eriksson

attilla kurt

vladimir davidenko

paul b castillo

juha kamarainen

mauricio alvarado kladt

joel carlo

shawn andrews

matt benya

Derek Wilson

blaz porenta

oscar jostedt

pavel elagin

yann tisseron

blaz porenta

: detailed explanatory tutorials

sacha angel

matt benya


I’m now working out the final details.
still not sure of the composition of this one though, I’m considering adding more width on the left side of the image.


Be sure. It has all it needs: atmospherics, perspective, a spectacular angle and also an advanced architectural modulation. Very cool indeed. I’m still working my minds out on how to make a spectacular background for my scene but not competing with the alien gathering scene point of interest. Good luck and hope you’ll decide that this sketch is the one. And it is!


Thanks Radu… I’m starting to feel very positive about this composition, but I still think it needs more on the left, I do have something in mind that will greatly improve the composition.:wise:
I’m just very worried about the short time I have to do so much work.:argh: :cry:


On the left side of your comp you could make the character whatch the scenery by turning him/her facing it, leaning over the fenced edge. The simplicity and the massive structures on the left side also give the character a focusing bonus, by isolating it from the hard and very detailed structures on the secondary and third planes. You should, indeed refine the character (you can even enlarge it a little bit), but I think that the left side poses no problem. Keep it cool. Use more 3D. This would give you a sprint bonus against the short-term deadline. I intend to use 3D too.


Thanks again Radu for your very helpful advise I really appreciate the feedback. I’m planning to have the character looking to the left, as I’m expanding the scene quite far. I think the size of the Thistledown Sketch 2 image that I’ve just submitted will be one third of the total size of the final image, So I’ve really have allot of work to get through… :sad: but it will be worth it. :smiley:
I’d better get on with some painting.


This is my final composition. I’m a little concerned it could start looking a bit too busy when I start to paint more detail, perhaps the perspective layers of atmosphere should tone parts of the detail in the image down slightly, so hopefully it all should look balanced.