Eon (3D Scene) Entry: ZhuLi


#30

uv


#31

uv


#32

I use the file texture manager to setup the bot file.It’s helpful to save the memory.meanwhile,the files are bigger.


#33

My 8seconds animation.hope you like it.


#34

hope you like it and give more suggestions.


#35

Hey ZhuLi, your modeling and texturing skills are very good indeed, and your final image is very interesting… but, as you asked for comments, I have a few, that in my opinion, could increase your final work:
First of all… I don’t know if this final image, is really your final, but I don’t think you can present several frames of the animation… I think that you must choose only one that best illustrates your idea!
Then, don’t get me wrong, but in my opinion, your best update was your post number 5. In there, we could see and better understand all your magnificent structures… and let me tell you that even the all ambience and colours were much better and clean then in your last update. I think that you’ve exaggerated a little in getting all the colours of the structures right… I dont know if I making myself clear… but here are some examples of what I’m saying, I hope they can help, somehow!

http://delivery.gettyimages.com/xc/200286424-001.jpg?v=1&c=CFW&k=2&d=5B253C78B6C5E7C9BDA8D467227DC2767C73B84D1711F2D6

http://delivery.gettyimages.com/xc/200388571-001.jpg?v=1&c=CFW&k=2&d=FBFEFBA2B39FC8A7E5D711C4B53D64E37C73B84D1711F2D6

http://delivery.gettyimages.com/xc/56534441.jpg?v=1&c=CFW&k=2&d=62776BD1072296BB5D961F654B43B619

http://delivery.gettyimages.com/xc/lpi2574_5.jpg?v=1&c=CFW&k=2&d=0F59E5811227EB31AB289C6B59267302

Or… I might be completely wrong :slight_smile: you decide!


#36

claudio_jordao:Thank you for your advice. The still didn’t cut from animation. I didn’t do still and animation simultaneously. The still shows us details,but the animation shows a surrounding,we usually think much of senses in animation so won’t deal with a lot of details in the animation. And I was short of time on this project,that’s why I cost more time on the still. But I think you gave me a good advice,just thinking and process of dealing with animations r different, now the time is not a problem,I will try my best to do the animation better.On the other hand, I couldn’t open your link .


#37

Hello ZhuLi, ok… I’m anxious for your next update :slight_smile:

I could find a way to post the images I was trying to show you, so, I advise you to go to www.gettyimages.com, and try to do a search for images with the words: cities, sunrise.
You’ll get an idea of the kind of images I was talking about, like:

Image 200338759-001
Image 200286424-001
Image 200388571-001

Well, and some others.

Thanks.


#38

claudio_jordao:I saw the pictures you shown.Thank you for your comments.It’s useful.


#39

I adjusted again.The link below can be
seen.Hope you like it.
http://www.dfsdpx.com.cn/Files/zhuli.mov


#40

Like the idea and concept… nice work. I am curious about your future work…

My website…


#41

HI
I just wanna tell you that you have to upload your animation via cguploader to challenge server othervise you’ll be disqualified!! !! !! -read instructions for more details!
-cheers


#42

fgdf:
I have alreadly upload my animation via cguploader to challenge server.Becasue of the format limits,The animation to challenge server loses many details.The animaton link to have better quality .I hope you include jury like the better one.Thank you all the same.


#43

The animation looks great! I can see from the Your entry that U have put a lot of effort and time into your work :slight_smile:

Good luck!


#44

OwlxH:Thankyou
taavi:I made great efforts to work ideed.Thankyou.


#45

[QUOTE=ZhuLi]
Very good


#46

KingMax_02:Thankyou


#47

congratulations are in order! :scream::scream::applause: all ur hard work has paid off! :stuck_out_tongue: :stuck_out_tongue:

wishing u the very best of luck! :thumbsup:


#48

well done man. good luck:thumbsup:


#49

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.