Eon (3D Scene) Entry: Valery Plaksin


#101

to TheFirstAngel

sick stuff ^^ how hoigh is your püolycount? lol you must have a monster of a machine, would be unthinkable for me to render an animation with such a scene in a usable time

Presently scene near 100000 poly (triangles).
And my machine enough quickly processes this scene.
Why so little?
Because many construction will not seen from for ships and so I model it in lowpoly style.
I think in MAIN deal to have a good scetches and development plan of all scene.
And FOLLOW him, then will possible be concentrated on the achievement of good results, rather then concern with a searching mistakes in the bad plan.
After the accompaniment of ships and other small details, I plan not to be beyond of 500000 polys. This will suffice there for that I could render picture in acceptable time and do small animation. :buttrock:


#102

Отличная работа, отличная перспектива. Интересная концепция — корабли с горизантальными несущими поверхностями или вовсе не несущими, короче взрыв мозгов! Очень прикольно и сколько же терпения надо чтобы выдумать и нарисовать все эти микролюки и туннели. В каком редакторе кстати? Удачи и успехов, работа масштабная и интересная. Удивляй дальше!


#103

tHis looks simply amazing… it looks like it has at least double the polycount you mentioned (and in tris… so in quads its half that)… great work…


#104

Niiiiiiiiiiiiiice! But how are you planning to texture that load of polygons :eek: ?

Let’s see how this turns out :applause: !


#105

strart modelling linkor


#106

modeling linkor


#107

I really like your style, could you post some wire ?

Keep it up.


#108

just wondering,are you modeling most of the part as seperate objects? I’m just wondering, because this is my first real building (on my thread) and i was wondering if it is a smart thing to do the objects by them self… most of them anywais… I’m really amazed of the level of details.

-thondal-


#109

ridiculously awesome.

It’s just that.


#110

Wow, great detail… How do you even begin to come up with where all those wires/tubes/ibeams/etc will go… I’d go nuts. Nice work.


#111

modeling linkor engine


#112

that’s a cool scenes,and the ship is a great designs too!it’ll become a great work.amzing man,good luck!


#113

I love these ships you are making,realy cool.


#114

nice nice nice:)


#115

modeling linkor comand centre


#116

Great work Valery!!! Looks like something straight out of battleship :stuck_out_tongue:

Keep up great work. :thumbsup:


#117

wow! looking forward for your texturing :wink: How many polys have you now? btw, are all seperate objects? Or all in one same mesh? I mean, the texturing is going to be pretty hard if all is in one object right?

-thondal-


#118

linkor wire


#119

Hello alL!

How many polys have you now? btw, are all seperate objects? Or all in one same mesh? I mean, the texturing is going to be pretty hard if all is in one object right?

On previous wire view each separate element is shown by colour.
I split model mesh on initial stage for best checking for modeling and unwarp textures, then weld all element in one model.
I almost done modeling linkor (not complete stern), and currently in model near by 85000 poly.

p.s. thank you all who keeps a check my thread!
ask me question, I try to answer all!


#120

Excellent modeling going on here! I really like it. :thumbsup:

However, it doesn’t “feel” like Eon. Maybe it’s just me, but it looks like just another sci-fi image. :shrug: A good one, though. :slight_smile: