to Nothingness… thank for good critiques (its need for me!)
did you use the full textures on the right ship, or is it something caused by the jpg compression?
In render i use full non compression textures (4000x4000pix), and artefacts appeared after i comress final post jpeg.
I think you also used a kind of Final Gather, but it really doesn’t show too much. For example, inside the back of the big ship there is too much detail. The light shines about everywhere and that gieve a really flat game look.
You right, for fast test i use simple color scheme (only some omni to fill all scene).
In final render i’ll use many spot and global light (this requires too much time presently).
Also try the create a good depth between the ships and the background cause right now you could see the left part as one, meaning you won’t recognize it as a ship. Because we’ve seen it before, we know it.
Maybe there is too little seen of the ship to be able to recognize it easy.
In real, this render is 1/3 part of final composition, and certainly we will see whole ship and many other