Eon (3D Scene) Entry: Tuan Nguyen


#41

Hey Tuan,

i heard from Linh you pushed your hardware a bit too much :banghead:
an important lesson, i hope, is learned.
It also reminded me to make another backup :rolleyes:

i guess new hardware will be the start for this year.

cheers and good luck


#42

love the vehicle design and model!! tons of details! :slight_smile: good luck with your final rendering!

-Eon Link-
http://forums.cgsociety.org/showthread.php?postid=4109615


#43

hey its time for something new my dear! Otherwise i have to give your phone number to your first loves Rudolph and Maxim!


#44

yes yes… too good to be unfinished :slight_smile:
best luck!


#45

here a small update, the cylinder, where i will place alexandria.

i test to rendered it in 3600x2600 and it takes 6 hours with gi and anbient oclusion… goddamn! thought i have to overclock my system again!

thx guys for all comments, now lets make “party up”, because the deadline is extended to 31 januar

@johnnymaster
man, rudolph was nice ya:D


#46

nice work on the chamber :thumbsup: … try baking GI that if u can that helps but still the renders are gonna go up again when u add textures and lightiniing … all that :scream:

cya and good luck :thumbsup: :bounce: :applause: 21 days left thank God!! :eek::applause:


#47

Hello, very good job on that chamber… hurry up, and good luck.


#48

Nice job on the chamber. Give more of some natural feel to it. Alexandria do have some vegetation.


#49

here you see how i will place the city alexandria in the cylinder, not finished now, i will add some trees in the city and some forest to give it a natural vegetation.


#50

The details of model caugth my eye’s.It’s very cool.good luck .


#51

Very impressive, and quite true to the book, too. Best of luck in this contest!


#52

Level of detail scares me :slight_smile: really top work here, I can’t wait to see it textured and lit!


#53

That last update is really nice. Great work! can’t wait to see this finished.


#54

here a small update, a 3d pre-visualization, maybe the point of view of the scene will be change a little bit, but i think it will look like that here.


#55

Hey Tuan,

Cool view and some excellent modeling in your thread. Great job and good luck finishing up.


#56

here a update, some shaders and the viewpoint…


#57

Hey Tuan. Excellent modeling on the environment. I also like the overall composition of your image. :thumbsup:

One thing regarding your last update. I think I also noticed this with your vehicle renders. The problem is that your renders are looking too desaturated. Your losing a lot of color information. Also, It looks like the terrain is overexposed when it comes to the lighting. Very bright while the grass elements are dark. I think these elements should be tweaked some more.

Good luck! :slight_smile:


#58

Great work VietEmotion, Excellent modeling

Luck!


#59

The chamber looks awesome, as far as you can texture all this the result will be fantastic.

Great work :thumbsup: good luck in the next steps/days :bounce:


#60

thx for the kind words guys:D

@Jedi-Juice
yes you are right with the overexposing with the ligth, i will fix it;D it was only a testrendering.
With the desaturation, i want it like it is in the buggy rendering, less color to keep it a cool feeling, like in worldwarmovies:D but thx for for critics.

now i am rendering the final image, but only the foreground, without the aircraft and the background, because to match it all, my athlon 3000 is a turtle, and i am not going to overclock it:D