thanks a lot everybody, that gives me motivation!
@ qqmaximus: i will post a textured profil as soon as possible, in the next coming days, this was just a simple planar texture projection.
@ Crin: yeah, i’m also a fan of her hehehe:D
@ hatamoto: of course, i will tell you something about my modeling process:
I use a lot of photo reference, for the Milla model, i have a folder with 120 photos. I map profil photo and a front photo in the background and model poly by poly.
During the modeling process i always switch between different profil and front photos, to be sure, the model will look like the real Milla, and not just Milla on a specified photo.
From my Milla folder, there are always some photos opened, i compare them with my model in the persp view.
In some distinctive parts like the eyes, lips and nose, i model poly per poly, in other areas like cheek or forehead, i subdivide big polys with the knife loop tool into smaller polys, but it’s important that you always follow your planed edge flow.
Then i map a photo texture with planar projection to the face, so i can see in the perp view, if my edges match the contours of the face on the photo reference, if not, i can move some edges through the texture, because its not sticky, until the whole model will match perfectly with the reference.
I think this is a simple way to create a model in a really short time;)