Morning friends ,
yes Steven, it’s really like i want here. Maybe we can say that textures are not to realistic, how a mats can be dirty and shiny in same time ?
But colors and shader help to have this vectorized style. I think if i made all buildings textures like this, it possible to obtain a really stylized final, i hope.
Chaitanya, don’t worry indeed we say same things. Not too dirty by travels or chaotic environnement, more agree with your “kind of discolouring”, with metal color which turn to a sort of copper red metal.