Oscar, Nico, Claudio;
Thats Really great
Well I tried to get a character that would look good close up… then I thought I would make her companions looking as good
and cloths fitting… all in all a simple blocked out background just didnt pull it off :sad:
That was really very touching
and meant a lot… Thank you
The MS Challenge was an interesting one where I THINK I helped about 40-60 people at a serious level, mostly with private messaging when necessary. It was a period that I had much more free time and when ever I was rendering something /or saving, I would try to give some one else a hand.
What got to irritate me in the end was that in the FAQ thread a guy posted that I was of the people that posted empty/superficial stuff and had no right to say anything about keeping the threads decent (a reply to my moderating)
And not ONE of those 40-60 people that spent lines and lines of Thank you
your post saved my life or similar stood up to say that it was not true
Okay I really DO understand that not all of us have been following up on the FAQ thread
but right after it a series of those people actually posted other stuff
evidencing that they did follow.
I doubt there remains a need on what I felt/thought back then…
Well in the conclusion of it
this sort of got me much colder to the CG-Talk society that I had actually grown to like so very much back then. And since then, I am just running around and trying to help people that stick out to me if I can be of any use
but try not to give too much credit to everyone in return.
Please dont come to the conclusion of I dont like you Damir, on the contrary
your coming here and still holding me up so high in value, even though I still find it extraordinarily exaggerated.
How come you havent gone for a 3D entry for this run? I enjoyed your works and more importantly your enthusiasm
When I have the time spared, I shall try and follow up on where you must have gotten yourself to.
And/or those intrested in Speed Modeling;
(You just may have gotten much more than you bargained for…)
Here (CG-Challenge threads) it is a little bit more relaxed
but through my 3D modelling and usually the forums I attend to
I have come across this exact question pretty often. Yes I DO tend to model at a definitely above average speed, but in the end of the day I wasnt BORN like this
(Though I am Hyperkinetic and suffer from various side effects from it)
[color=lemonchiffon]Now the only major advantage I seem to have is that I have been professionally sculpting/illustrating since 17 years of age
And I am far past that age :sad:
But what really got me to improve were simply lots and lots of practice.[/color]
[color=lemonchiffon]The best way I can put this:
Is that while preparing for the talent exams for the Academy of fine arts, I had attended a course for drawing the figure.
And in the class they taught us how we should reference from everything around the model to help configure the location of each of the models elements.
Well so what happened was that after a few courses I managed to develop the eye that evidently searches for the aligning windows or corners to my viewpoint, so I can draw the girl/boy.
This is VERY natural, and it develops in everybody that practices
now why I am telling you THIS is because of what I notice happen when I got OUT of the studio: My father was driving me to somewhere… and then I noticed how automatically I was checking the bumpers of the cars in front of us while waiting for the green light!
I was actually checking on what is aligned with what… how oval or round I saw the backlights and etc
Now the thing that happened here was after a few sessions of serious and densely concentrated sketching, I started to lock into such an analysis. It may be stronger with some then others, but I am not the only one who lived such results.
[color=lemonchiffon]This EXACT thing goes on with modelling
Challenges (You do NOT have to win… nor do you have to finish in time… it is all about forcing yourself to a task) forums, friends groups, tutorials (!)
they all sooner or later obligate you to evolve on your works.
It is all about getting the VIEW on how you can model things out
if I go in and tell you step by step on HOW I modelled out the posts so far (maybe save from the head and body… those two sort of demand organic sculpting experience), you would manage to model them out at as impressive a time period. So the WAY to do each of them is what gets you seriously ahead, hence you need to be able to see what CAN be done as quick as possible.
[color=lemonchiffon]Now WHAT can you do to improve;
I was always a fast modeller since I managed to get a hang of it… but then a few years ago I started attending speed modelling competitions in another forum that I later on ended up moderating.
How it goes is: You have an hour to model what ever is given to you that week. That forum cost me a LOT of things, leave alone that it was a serious waste of my time, but in the end of it I believe I have given some people something; and also I have seriously increased my speed in examining/deciding/modelling things out
After (obligation) modelling difficult models within an hour at least once every week (Almost 2 years now for my part), modelling does grow to be an extension of your thoughts.
(An EXAMPLE THREAD of a session of speed modelling how-to )[/color]
Now [color=lemonchiffon]do NOT get an illusion that speed modelling is going to get you to model something fast… That almost NEVER happened to me.
YES; in the end of it I always modelled them honestly within the hour
but it always cost me a few attempts, if not a few tests on figuring out WHAT may work the better. So what I always ended up doing was wasting four maybe five… sometimes even 48 hours to model a simple object that I would easily have modelled and been done with within 2 hours max!
This helps a LOT in the end of it. Because what you discover in one model you can always carry over to your next projects.
Another addition the Speed Modelling competitions have given was the Rush! I can not compare the race of modelling against the ticking of the timer
an hour becomes SUCH a short time period at that moment. In fact just like I had had stated above for sketching from a live model
this Rush becomes some what automated, if not addictive. You end up racing to finish the model up
it keeps you from relaxingly enjoying it maybe, but you get the job done![/color]
I really CANT give you step by steps on improving, but what I CAN do is try to give you a few tips/starters.
and practice a LOT (I shouldnt even have to be saying this!)[/li][li]Tip#2 Get very used to selecting things
this is a VERY overlooked process that is literally vital to working fast. And of course get used to the tools
accessing them, using them (Being able to decide on what tool shall prove most worthy/speedy is a feature that shall grow on you only through experience)[/li][li]Tip#3 Always start with as little geometry as you can manage. Try to describe your mesh with the least amount of vertices. When ever you cant tweak them around to express the model
THEN you add in more geometry. You just HAVE to be able to get used to figuring out what a box-model will look like when smoothed out.[/li][li]Tip#4 Probably the best way to model out something from real life would be through how it was built IN real life (through personal experience I believe that this rule at least 90 percent of the time holds true)[/li][li]Tip#5 Always try to stick to quads when ever possible
in fact playing a game of try to keep the mesh in Quads". I have nothing against triangular polygons
it is just that having quads enables you access to a lot of tools that really speed up your workflow. I would have to SHOW examples… but through experience you shall yourself note the difference.[/li][li]Tip#6 TRY to draw your concept first as best as you can. Especially if it is not something you are able to hold in your hands. The struggle you show in building a 2D image of a project definitely premeditates you into modelling it in 3D. And it can take a lot less time.[/li][li]Unofficial Tip: Use MaYA :wise: … well I dont know if that has an effect or not
I use MaYA, and here you are reading my post on how to model faster! :p[/color][/li][/ul]
[color=lemonchiffon]Besides the last one… these are little pointers of many that you would develop eventually. I am sorry that they dont make you super fast instantly
but they might help you get there. As stated over and over… it all comes down to being able to See/Notice methods… and this not only demands creativity, but knowledge as well.
(Again from the same site a good example was THESE replies to THIS request. In the first link I am giving the URL to the page and not to my particular post since there is a good variaty ther… Mine is further down. I had first explained the geometry HERE before actually doing it)[/color]
[color=lemonchiffon]It is not ALL good;
As with all things… there are ups and downs… speed modelling DOES have its side effects.
[li]It IS addictive[/li][li]You dont really get to relax and enjoy modelling[/li][li]You become very aggressive if disturbed while in the middle of a project[/li][li]You become VERY anal! (I am not too sure if this actually IS a side effect
I am VERY anal, and I speed model :rolleyes: )[/li][li]It even starts dominating your sleep![/color][/li][/ol][color=lemonchiffon]Well okay… now to be more serious… there is one general disadvantage…[/color]
Your workflow to get a model completed as fast as possible does just that… gets the model completed. But this usually gives you a LOT more work on trying to texture the model decently (Unless you are also part of the mass majority that just hits some auto command and projects textures
then leaves it at that).
A very decent workflow to go for would most possibly be to select individual faces and to set your UVs as you go. Because at many models that you start off with a primitive, it is so much simpler to distribute the UVs to compare to the complex, later stages (NOT referring to the organic models
I more mean things like candles
or I dont know… weapons, machinery
ESPECIALLY if you want a sort of lath texturing on it). Trust me that it REALLY makes a difference.
So while your bar for your bicycle is still a cylinder
start already distributing things aroung… before you end it into shape (for example) Also in some way MARK faces WHILE you are modelling
for example these buildings I did… I would have been in a MUCH better state had I saved my selection of the windows WHILE I had them selected and extruded
get what I mean?
Well I must have given you LOT to read and think about (I am NOT going to go up and check through… so if there was TOO much nonsense or too many typos… my apologies pre-hand)… for short… there is sadly no way for you to come home to the few hours you have for the computer, and expect to be able to just constantly make best use of it.
Like expectable it is going to take a lot from you first. Try to think it like an old fashion water pump
when you first install it: the pump wont work at all. What you will have to do is pour a glass of water first into it so it can vacuum correctly
In the result of it, you WILL have a pump that will constantly bring up water
But you HAVE to put the first glass of water from yourself.
All this stated… I would have to include that: I am FAR from the level of “mastering” I am working to live up to… There is MUCH to learn yet, and just as much to do!:bounce:
Hope this helps you, or at least some one!