Hi Leotril, thanks for the comments. Even though I’ve been using Maya all along this challenge, I am modeling the girl with Lightwave. I can model characters in Maya just fine but I like LW’s Subdivision surfaces and poly tools better, there is really no other reason.
This head is a Subdivision surface model not NURBS. I recognize the tutorial, I think that the author is Peter Ratner. To be completely honest with you I never liked to model a head the way as shown in that tutorial, for me it is unefficient, this is not to say that it is a bad technique, I just personally don’t like it. I prefer to work with polies from the get go and use the extend technique to gradually build the mesh. This way I place the edgeloops exactly where I want them rightaway. I usually start with the eye area and then extend rows of polies until the eyes and top of the head are built, then I move on to the mouth and nose and then ears last just cause I hate making ears.
The most important thing to have when modeling a head is great reference material and patience. I know, not very useful feedback but my advice is that if you are having a tough time modeling the base head with patches as shown in the tutorial then don’t model by placing polygons to match your reference images.
I guess I can go more into detail if you wish me to but right now have to catch some sleep