Hello…cgtalkers…
I need your help. I’m doing environment model and texture for add to my portfolio. and I took a picture around San francisco. and I wonder how many faces are suitable for recent game field.
I tried to make one of building and it has over 3000 faces(triangular), ususally, how many faces can we render in high-level game like half-life 2?. and do you think how many texture images and resolution is perfect for this scene…
please guess for me…
Thanks…
Check images below…
and comment for me.~



Does the building have too many faces?
how can I reduce the faces at evacuation stair ?