Hi guys,
I’ve been obsessed in cg environments lately and finally doing some projects and tests figuring out how to do it. After some tests this week i got some decent renders out of v-ray.
here’s one:

I use World machine to make the geometry I then output the mesh from there alongside the height maps which i use for texturing.
Then I import the low poly mesh in 3Ds Max and use a V-ray sun to light the scene and texture it, then i replace the low poly with a high poly mesh for final renders.
The problem I often have is that i have some texture problems, it looks great from afar but when i get closer the textures look big and sometimes stretched, tried to tile and mix different textures together but the the textures still look blurry and weird sometimes.

If someone has some tips or thoughts, i love to hear them!
