Very good integration of textures and polygons. I mean, when I can’t tell where the polys are, then the image is great.
I’ve seen that the texture of the wall at the right of the second render gets burred because it gets perpendicular to the camera. Can I tell you a trick that works for me? Simply, in MAX, go to the texture slot in the Material editor and type 0,0 where it says Blur. This way, you get more definition in the textures, that become affected only by the anti-aliasing filter, and not filtered by this blurring effect-defect.
I love the door at the end of the street with those latin words. Nice mood. Congrats!