
I did this as Arttest for an GamesCompany. Complete room is lowpoly (7000polygons). Made with Lightwave, C&C welcome. Thanks for viewing.

I did this as Arttest for an GamesCompany. Complete room is lowpoly (7000polygons). Made with Lightwave, C&C welcome. Thanks for viewing.
Nice work
It has a nice amount of detail for game-res models. I like the weathering on some of the texture maps a bunch (wallpaper etc). If it were me I’d probably re-render the room without the camera being at an angle…the perspective is a bit artificial-looking, as though the viewer is really tall and has their head cocked at a funny angle.
Did you use normal maps or standard bump maps, or did you bake lighting into some of the textures instead of using bump-type maps?
Looks very nice. Do you use Lightwave only? We are looking for environment artists at my company in New Jersey but we are exclusively Maya.
Thanks for the comments. To Kalbas: The textures are rendered with a little bit Bump, after Scene and Lighting was set. So it looks like bumped, but it isn´t.
To GabaGhoul: I´m usually only working with Lightwave (Workflow), but in the past, a lot Company asked me If I´m using Maya, so It seems I have to learn it. Is it a big Problem to Import from Lightwave to Maya?
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