Environment: Lowpoly Room


#1

I did this as Arttest for an GamesCompany. Complete room is lowpoly (7000polygons). Made with Lightwave, C&C welcome. Thanks for viewing.


#2

Very impressive for a low-poly render.


#3

Nice work :slight_smile: It has a nice amount of detail for game-res models. I like the weathering on some of the texture maps a bunch (wallpaper etc). If it were me I’d probably re-render the room without the camera being at an angle…the perspective is a bit artificial-looking, as though the viewer is really tall and has their head cocked at a funny angle.

Did you use normal maps or standard bump maps, or did you bake lighting into some of the textures instead of using bump-type maps?


#4

Looks very nice. Do you use Lightwave only? We are looking for environment artists at my company in New Jersey but we are exclusively Maya.


#5

Thanks for the comments. To Kalbas: The textures are rendered with a little bit Bump, after Scene and Lighting was set. So it looks like bumped, but it isn´t.
To GabaGhoul: I´m usually only working with Lightwave (Workflow), but in the past, a lot Company asked me If I´m using Maya, so It seems I have to learn it. Is it a big Problem to Import from Lightwave to Maya?


#6

reminds me of painkiller


#7

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