Environment: a house


#1

This is my first real attempt of texturing, using unwrap and painting my own textures. Couldnt have been possible without 3dtotal texture cd’s, hiiiiiighly recomended:bounce:
all painted textures in 2500x2500, rendered out for A3 printout

any crits?


#2

it’s quite nice, but the texturing does need more work (as ur probably aware;) )

the ground, bucket and general house wall textures look fine, but that 2 toned wall needs work -

even thought you’ve nicely dirtied it up all the edges are ultra sharp and clean, it sticks out a mile. like that terracotta sloping bit - just too clean edged. it looks textured rather than natural.

the iron hand railing and gate seriously needs weathering up to, thats too new and clean. a small rust map would look good there.

even tho there’s a nice gi feel to the image i think the raytraced shadowing is too flat and dark. the shadows in the arch recess and under steps and in the main door recess are too dark. maybe add a fill light or another gi bounce.


#3

very pleasing … yes 3dtotal textures are good product…

hey one thing by the way… shadows area too dark…


#4

STRAT,
thanks, I 100% agree with everything you said:thumbsup:
I’ll try to avoid and fix all of those things when I do my next texturing project

phoenix,
I was just shocked about how good the textures were when I got the cd’s, just amazing stuff, very true about the shadows, originaly there werent going to be so much shadows but I kinda added those (tree shadows) to give it more depth


#5

I don’t think the shadows need to be any darker (lvoe the tree shadows btw), just that they should be a touch more blue to simulate the fill light coming from the sky.

Totally agree about the harsh edges on the geometry, perhaps you could round the edges a bit and rough them up to match the textures.

As for the yellow and terracotta bits on the walls, I think you just need to desaturate them a bit - they’ve obviously been out in the sun a long time so they should be faded, with some varitation in the amount of desaturation


#6


this is the reference I started out with
and an early render before I started any texturing


#7

the second image is very beautiful…the light seems real…
very good work…


#8

niki: the second image is real

Hexodam: you should work more on your lighting


#9

First of all it’s a very realistic picture and I like it.
Second --Strat made some greats points-very perceptive- I would add that the bucket’s texture looks a little “3D” to me,a little too plastic looking, like it doesn’t fit in the environment with everything else. Mabey some bump map with noise or woodgrain-I can’t exactly pinpoint what-mabey someone else has suggestions.

I especially like the cast shadows from the tree. The cast shadows in the lower left corner on the ground look too dark however.

What program & renderer?


#10

oh my god…
I haven’t read…:cry:


#11

Hexodam,

The first pic is great; no real problems with it, apart from the shadows which are the only giveaway… respect!


#12

Yap, the second post is very nice, I can feel the atmosphere of Portugal. Well, I haven’t been there, but I think that you catch the atmosphere. Very nice work!

P.S. Did you use some post-production for the seconf image?


#13

Originally posted by grape
[B]Yap, the second post is very nice, I can feel the atmosphere of Portugal. Well, I haven’t been there, but I think that you catch the atmosphere. Very nice work!

P.S. Did you use some post-production for the seconf image? [/B]

Haha, please read :stuck_out_tongue:
The second picture is a photograph he used as a reference.


#14

Ooops, sorry :slight_smile: I though that this is 3D :slight_smile:
well, the first picture is nice anyway :-)))


#15

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