I’m trying to diversify my portfolio with other stuff like enviroments and props, etc. A person I watch on DA posted this pic and I was like - “Wah! I wanna model that!” so I’m gonna take a crack at it.
This is the image the whole thing is based on -
Like I said - the pic wasn’t done by me. It’s just sort of the inspiriation.
I’m planning on doing all the ropes with opacity-mapped-planes, but I decided to give actual geometry to the planked floor. I’m also going to use some layered opacity mapped plans for the edge of the straw roof. At this point I’ve got it basically started, but I’d like some advice on a few things.
What would you expect the final poly count of something like this would be in your average game today? Supposing that the character could walk up the stairs and interact with most of it (I probably won’t model the interior).
What would be the best way to get the leafy top portion to look good?
Any other misc tips?
I’ll post some of the model as I progress a bit further.