Enviroment Support Group


#381

Some thumbs…will upload more later.

finished linework

First speedpaint.


#382

Awesome set of thumbs there Epias.
You’ve obviously nailed perspective well.

Lets see a great thumb to coloured enviroment workup!


#383

Koshime, I can see what you mean regarding the charcoal. :smiley: It’s messy and I drew it too small so I had a hard time using my kneaded eraser to sculpt itty bitty forms.

Here's what I came up with.

On the plus side, I drew a horizon axis and some perspective lines, and subsequently, this is probably the best perspective thumb I've drawn yet! :buttrock:Too bad it's so grainy.

Would graphite pencil work best for now? My mechanical could probably do better…

I’ve been drawing with my mouse for so long, I don’t NEED a Wacom per se. I’ll just go back to good ol’ CS2 howsat? :wavey:

OKAY…so the 2nd thumbnail is a quick redo of the first in the computer.


#384

Terro> That’s looking good terro, although because of the extreme narrowness of your two vanishing points, you can argue its really a three point perspective (the hidden third VP is a vertical one going upwards into the sky)

A two point perspective is truly hard to accomplish on itself and often it is a two point perspective with a hidden third
[b]


Erandil > [/b]thats looking much better. The composition as a thumb works well and reads well. Now, to shape up its details in ole photoshop. 

HOV

The real trick to produce consistently what they call the HOV - heirachy of values (probably the most important aspect of any high end professional art technique but virtually unknown or taught) that what ever magnification say 5% magnification or 25 % or 75% , the image always reads well.

 So, how does that work out?
 
 Let's examine a seasone'd pros work. 
 In this case, I've choosen a typical sketch from Ryan Church's portfolio at random to see if he has applied this principle.
 
 Notice that at various magnifications, the image reads reasonable well.
 Hence, the [b]HOV[/b] is a uber art technique worth including in your arsenal of painting!

This is accomplished because, of the way the artist establishes his value structures.

Generally,
in a B&W illustration, if one were to assign the foreground - colour 1, mid ground - colour 2, background - colour 3, one would generally see that the foreground is darker and objects in the distance are gneerally lighter.

 Have fun, one and all. We'll talk more of HOV when we finish basic perspective and talk about lighting and value

#385

Great forum!..I’m keen to join in on this one…is it too late to jump on?:slight_smile:


#386

dont ask - just jump in with both feet
and paint hand


#387

Thanks for the hints Koshime.

These are some rought thumbs I just did at work. I want my rendition of the Victorian Space Station to communicate that it’s at a high elevation.


#388

A quick attemp to generate a sense of a large scale Steam Machine Facade construction…a bit on the abstract side, also no vehicles at the moment…I’m just learning PS really, so not to experienced with brushes etc…I’d like some direction… thanks to everyone for a great thread, I hope to learn from you guys!


#389

ok here are my thumbnails…most of them only trying to hit the point so incomplete…jus trying to get the idea in my head


#390

I like the interior hidden 2 point thumb! Great perspective in general!


#391

thnx…im hopin to see ur stuff too :thumbsup:


#392


here are my quick thumbnails following the victorian airstation thing…

and another one… C&C please…


#393

I really like the last two compositions.
Hoping tosee some worked up images from this Maui!


#394

Seems like I misunderstood the exercise :frowning:


#395

Either way, those are some nice thumbs. The 2nd one looks like it has the most to do with our theme.


#396

If there is a way, to integrate thumb 2 into thumb 1. That’ll be great!


#397

Hi koshime,

I am really grateful for your advice to go with the one that I felt was the least appealing one. There really was something in there, for me (btw, I showed the thumbs to another person and he put his finger on the same thumb… I was like “ahhh, dammit!” :scream: )

anyway - I used Painter’s caleidoscope feature to wildly mirror and distort things, then I copied and re-pasted various parts and did a cleanup (all in all trying to follow what I think I have grasped about your workflow):

further hints? Where to go from here?


#398

Hey I like it Mu! :wink: Wouldn’t those window bars cast some sort of shadow pattern on the floor? I need to hurry and add details to my own thumb.


#399

Hi Earendil,

oh yes they certainly would! Thanks for the hint… it will definitely increase the feeling for depth and space in that thumb.


#400

I did some progress today, still not sure how I feel about it.