Enviroment Support Group


#321

Well heres my shot :slight_smile: i hope they will do !!! im not really good at perspective’s, never drawn a figure lol and no nothing of spaceship or character design either lol sooo im very excited to learn :slight_smile: Thanks for starting this again i soooo need help in all these areas.


#322

thats a really nice set of thumbs and values there. well done!!

Now, to incorporate some distinctive victorian elements


#323

When i gathered my resorses i kept being led to to victorian buildings and mansions :slight_smile: also the ideal of the french countryside :slight_smile: and people walking around with umbrella’s and nice cloths lol:) so in my thumbs i tryied to include the type of builds and landscapes i saw and found:)… should i now upsize these? and try to define more(still B/W) ? or continue on my thumbs at this size and define more? sorry for the dumb ?'s


#324

I think you can start considering combining a few of these thumbs together for a widescreen or landscape format painting. And next think of purpose.

Also, how would you integrate a steam punkish element into these victorian iddylic scenes.

Once you have your core objects/interest. THen work on the B&W values before upsizing


#325

Hey Koshime, I’ve been skulking around here for awhile but haven’t been able to make the time to participate. This semester is giving me a little more freedom though. How do I go about accessing the photo resources you’ve been talking about?

Thanks, I’m looking forward to finally figuring out the basics of environments.

Sean


#326

OK here are my update to my thumbs :slight_smile: Ive never heard of steam punk before lol lol so i had to go look it up:) im not sure how much farther i can push things at this size:( but i feel ive got some steamy possibilitys in the sketches going:) im not sure what you think but i think the values are working allright:) i think 1,3,5 have the most potental to work up or combine somehow lol:) i didnt put the crazy walking steam robots or aircrafts in,cause i thought the focus was more on landscape first :)and because im not sure how to at this point^^ and need to learn how to make the buildings work in perspective first:) .I tryed drawing a grid over them but got a little confused:( hopefully we can solve this problem when we go bigger :slight_smile:

 thnks so much for your time:)


#327

Here are some updated thumbs. I’m curious to know how the original third thumbnail works. The setting was a kind of fair with some crazy steampunk copter race. :wink:

New guys.

Damnit, I’m laying some perspective lines down for REAL this time. :wink: Durn houses…


#328

your’s(thumbs) are looking good :slight_smile: Did you use a curve or level on them? what 1 do you think i should chose to work up? well here 2 i combined:) and like i hope thell do:)


#329

The first thumb - has great potential, as the building is more prominent now (suitable to upsize as well)

and the second thumb would be a great landscape with some victoria/steam engine kind airship/element


#330

Hi !
I hope that was not late. It is my victorian tumbs.


#331

should i just double the size :slight_smile: or is there a format i should follow


#332

I’m waiting for koshime’s go ahead. I like your first thumb a lot prophet, but like koshime says, your 2nd has ā€œthe makingsā€ too. :wip:


#333

Okay, I gotta admit that I am a bit at a loss as to how to start.

I will just go through the information step-by-step and will try to find a strong approach.

first thing I did was to jot down a few forms using box, squares and triangles…:

Next thing will be to choose one and do some thumbnails…

EDIT: One thing that confuses me about the topic is that I am not sure what kind of environment that relates to?
I find myself thinkin about vehicles, houses and characters, but not about the environment. Is it supposed to be urban, rural, or …hmmm… well


#334

Pxl > feel free to choose a format you desire (hence the initial tutorial - choose a format you like. normally, its either landscape, widescreen, rectangular or vertical portrait). In terms of resizing, you have to consider two things. Final format. are you planning to print this or purely as a lerning opportunity or for web distribution

If so, here is what you should consider
[ol]
[li]72dpi - web/screen usage[/li][li]150 dpi - poster size[/li][li]300dpi A4 or magazine print[/li][/ol]In terms of pixel by pixel size, if you double or triple the current thumb you have now to around 4-5k width, it should give you sufficient resolution to paint in large painterly strokes that when you ultimately finish, and downsize to say, half its final value, you have an almost photographic painting.

Remember, upsize early on or once your finer details and colours are added you mgiht regret it.

Erandil > I think the thumb needs more work, to provide a good heirachy of values. Do you wnat me to do a paintover to see what i can come up with?

DIM > Excellent start, however the victorian thumb is in colour and some perspective adjustments will be required. This is harder to do in colour than in greyscale. Hence, we started the intiial composition as a plan or abstract study followed in greyscale thumbs

Mu > You’ve got the basics of the instruction right. now try to compose those elements not as lines but as solid greyscale shapes. The instruction for this theme is mroe freeform, allowing you to paint any kind of enviroment to include some rural and industrial elements combined with some steam punk machinery if you’re up for it

I guess i better start composing and writing the perspective chapter next!


#335

going for a first thumbnail here, using one of the structure maps above…

I will try to do something with a victorian station hall or hangar or something. Steampunky elements will be hard to add, though… maybe a jet train vehicle or something?

Anyway, thumbs first and here is the first of them. I need hints - still feel kinda clueless.


#336

looking good MU :slight_smile: just keep doing what your doing :slight_smile: and come up with about 5 thumbs :slight_smile: then sit back and pick the best 1 to work from or combine your best 2 :slight_smile:


#337

Hi PXLPropheT,

thanks for the encouragement! Yea, I will just let the creative juices flow and see what happens…:smiley:

I added the square element in into the first one. I will do a fistful of thumbnails and choose one to go with and work on. I am gone for the weekend, but will occasionally check what you guys are doing…

:wavey:


#338

Please. :bounce:

I’m not sure what else may be ā€œwrongā€ per se. I think I have trouble with mid-tones and this ā€œheirarchy of valuesā€ā€¦what is it?


#339

basically (HOV) [b]

Hierachy of Values[/b]

Its a way of telling the viewer which object is the main object, and which object is near and which is far, purely from the tonal value


#340

So if I understand correctly, the way that my tones are laid out, they don’t relate well to the actual distance from the ā€œcameraā€? :shrug:

Go ahead and paint over it, I’ve reached the edge of my limited knowledge. :wink: Could show a ā€œbeforeā€ thumbnail with the problem areas highlighted, then an ā€œafterā€ thumb showing what you did?