Enviroment Support Group


#221

[b]maui69 > For a critical breakdown

Good
[/b]

[ol]
[li]Some good cliff detail, and sense of architecture[/li][/ol]Ugly

[ol]
[li]Conflicting perspectives: The buildings have perspectives that do not have vanishing points, the vertical perspective of the buildings have no vanishing point and the horizon line (blue) in theory woudl be so high above the picture, you would not be able to see the horizon[/li][/ol]I have included two paint overs

1/ your original picture with lines

2/ minor correction using perspective. Try to spot which aspects still need correction. For example, the middle building should not be taller than the nearer building, the lower edges of the building needs to be in perspective.etc, etc

A 3 point perspective is hard to paint in most instances even for seasoned professionals, and the advice to give would be to layout your perspective grid prior to painting and correct as you go along :slight_smile:


#222

Killermachine > you need to really give your composition more bite.

In the attachment below, i’ve seperated the objects to three distinct value bandings.


#223

Here is my own submission for this theme.

I used a basic two point perspective. One from the horizon, and the second one skyward.
To get a general sense of lighting, I applied a new layer and used a faint gradient fill.
Time taken: 8 minutes to block in.

Once the initial blocking in aspect is accomplished, check perspective and composition before deciding to

[ol]
[li]Add colour (easiest way to demonstrate, but not the most efficient: duplicate layer, and apply adjust colour balance or manipulate your curves levels)[/li][li]Add further details[/li][/ol]


#224

WOW! thats looks a shit load better… i knew there was something wrong… ill go correct the perspective and ill show ya when im done… thanks alot koshime


#225

Once the initial stage of blocking in values are done,
you can choose to add mroe details and refine your picture more or basically anything (no hard and fast rules)

In this instance, I decided to gradually add colour and details starting with choosing a basic lighting angle and trying to stick with it.

Still have not added any details at this stage but the eye builds up a solid image with the right use of colours and shades. Form and a narrow lighting will help bring your piece to life (and hopefully mine as well :slight_smile:

Adding Colour

[b]With Grid on

[/b]


#226

hey im sorry i got late in replyin,kinda got busy wid work.koshime thnx for digging my mind and putting the thing in my head
i corrected it to this…

i took a bit of liberty an tried to color it a bit…

c&C please


#227

Using REFERENCE, you cna try to add some details to yoru mass of mountains and paint them in using the exsiting values you have in the picture to start to add some amazing features.


#228

Hi folks,

We’re now in week III, and the task will be to paint our value studies into colour concepts whilst adding colour. You can also choose to add reference pictures to make a matte painting if you desire (via Overlay and varying the opacity)

For some useful advice,
paint your picture
at 50% or smaller - so the overall composition is maintained.

Once you are satisfied that the basic block of structures/objects are in the right places,
you can zoom in to paint in detaisl for near objects!

Have fun!


#229

I painted over the black and white values for this, corrected the perspective but it still looks weird, this is just the progress… though is there anyway to paint using the colour balance thing like i saw in the other paintings in this forum koshime?


#230

you have to paint in shades.

So, usign colour balance, you choose a key element forexampl - blue
then using complementary colours you paint the other shades of blue/red/etc in within that pallete range

OTHERWise, if yo upaint everythign in at once, it doesnt work.
Also, if your B&W picture isnt right, it’ll become harder to paint in colour

:slight_smile:


#231

Hi! I rebuilded my composition and i need to next critics.

Thanks!


#232

hi there,
i only just came across this thread and its great, everyone’s got some great ideas and through reading the process of how people have worked it inspired me to have ago.
im primarily a character figure artist but really want to try and strengthen my environment concepts,
i dont know if im too late to join this thread but below are some thumbs i worked on after reading the thread:

thumb01: here wanting to strenghten idea of foregorund, middle and back, thumb here is of mountains with road leading back to temple on hill

thumb02: and following same stages again but an entrance to an underground rooms with temples in background

any c/c welcome on composition/colour :slight_smile:
thanks


#233

Excellent.

You are on the right track.
By having simple but sufficient foreground/mid and background objects seperated and compositionally in perspective.

No further major correction is required.

You can proceed to adding detail and further lighting (includes shadows and darkening)

feel free to join in at any point. You’re never too late to climb on board


#234

i love this thread, thanks for the inspiring work and the good support, i would like to join this thing, cause my Wacom Intuos3 GT has arrived today, yaaaaay :applause:

ive done a quick BW sketch, i hope it fits to the topic, critz are very welcome!
im going to get into details now…

but i think the image is quiet boring till now, the point of interest isnt clearly set, i need a building on the right that pops out more, what do you think? maybe i’ll fix that.


#235

koshime- cheers :slight_smile: yours is looking good, love the sense of texture in quick brush strokes

maui69- love that view, gives the image real dynamics, sense of seclusion (is that a word haha), with the colours it feels to bright, maybe starting blocking colours that are darker, might help atmosphere.

Dim- looks good, be cool to see detail in temple on left, maybe to finish add water mist at bottom of waterfall (when get to that stage)

jannbee- like the composition here, yeah i was thinking putting something on the left,

everyones are looking good, im almost scared to put mine up, anyway heres what iv got so far:

iv taken the greyscale study and started to block in colours, lights and darks, adding some direction and form for the rock faces, i havent added the bridge yet.

iv done 2 versions here with different hue backgrounds, cant decide which one is stronger, quite like the bluer one, any comments?


#236

I’m thinking of joining in this thread, it looks exciting. Excellent work all around.

I haven’t really done anything like this before, so it will be new to me. But, first time for everything.


#237

Welcome,

Feel free to pitch in at any point.
There is a relatively loose but guided approach to improving your art in terms of industrial design and enviromental paintings.


#238

@rogeroo, ive updated my pic just a little bit, but tomorrow ive got an exam ive been learning for the last days and got no time for painting :\ but on the weekend im leaving this behind and going to update my picture. i really like the way youve painted the rocks, clearly with big strokes and good value seperation.
i think the second one has a more interesting atmosphere. maybe there are missing some dramatic clouds and some big plants growing behind the rocks. see ya on weekend :wink:


#239

hey guys cool stuff going! sorry for such a late reply and the slow progress koshime, I have blocked in the colours more fully and i was following the perspective grid i drew for myself… though i still think it doesnt look right, and are my choice for the colours weird? as in the bits in the shade, i know the grass is ok but the buildings look funny…


#240

If you consider where all your perspective lines converge,
that is where your horizon line lies.

So actually, using your perspective grid the horizon is REAlly very very high up in comparison than now