I am aim to make this a much larger scale than in the orginal game, and be infact be 1:1 scale. I also want it to be higher quality than the orginal.
The problem is I have no idea how to start to make such a topology, nor how to find a tutorial or guidance from someone who does. I need it to be effiecient so a game engine could load it. That means NURBS aren’t really gonna work. Not that I even know how to use nurbs anyway. I use Maya, and thats basically all I really can use effectivly. I can’t even use that to its full potential, but well enough to make something.
If anyone has any tips or suggestions on how to get started recreating geography from an image like that, or the game it self, It would be much appreciated.